Houdini Ocean Beach FX Simulation Package – Long Shot
Houdini Beach FX Simulation Package – High-Resolution Coastline Setup
This package includes a fully-simulated high-quality beach & shoreline setup created inside Houdini.
The scene contains two FLIP simulations:
- Low-resolution ocean body (particle separation: 0.05) with a large bounding box.
- High-resolution shoreline simulation (particle separation: 0.03) for detailed interaction at the beach edges.
Both simulations are seamlessly merged/attached without visible borders.
A special technique has been used to remove the common grainy flickering on the shoreline surface.
✔ FLIP Simulation (Ocean + Shoreline)
✔ Whitewater Simulation
✔ Wetmap Generation
✔ Continued infinite ocean (extend the sea as far as you want)
✔ Karma CPU Render Setup
✔ Layered AOV render exported and composited in Nuke
✔ Included Nuke file + sample final frame
System Requirements & Simulation Notes
- Cache size: ~1 TB required
- My system has 64 GB RAM, but buyers with higher RAM can increase quality further (lower particle separation).
- GPU used: RTX 3060 Ti (not required for simulation, optional for viewport)
What’s Included
- Houdini project file (.hip)
- FLIP cache setup (node structure)
- Whitewater setup
- Wetmap generation
- Karma render network
- Nuke composite file
- Final rendered frame (for reference)
This project is ideal for FX artists, students, cinematic environment creators, and anyone looking for a production-ready ocean & beach interaction setup.
A high-resolution Houdini shore simulation including FLIP ocean, whitewater, wetmap, and Karma setup. Fully ready for learning, production use, or cinematic ocean shots. Includes Nuke file and final render.